Part 4: 04/17/09 - 04/20/09


So while who-knows-what is happening, after Makoto collapsed he found himself back in a strange corridor(?) leading to a blue door...












Considering that IS literally what the word means, and how it is used in psychology, that's a pretty good way to think about it.




Only took 3 updates, but we finally got told about the real main gameplay mechanic. Social Links are going to come up a lot - A LOT - in the future after all...










> You wonder how long you've been asleep.
> You feel someone's presence beside you.







It's been a little over a week, even! It was the 9th and now it's the 17th, jeez.


















I didn't think we were already at the "here's my tragic backstory!" level in our relationship...


























Well, that was a productive day. Let's see what new things we have in store now.


Damn, Makoto was asleep in a hopsital bed for 8 days and is already up and right back to school. That's pretty impressive for so many reasons.





It's really kind of a shame how it seems like we should be getting free reign any day now, but we're still actually in the introduction sequence technically.
...I told you it was pretty long!
















Oh, I forgot to mention it before but each correct answer is worth 2 points of Charm. Likewise, staying awake when we get that opportunity is worth 2 points of Academics. It's pretty unfairly balanced against Academics, yeah.

> You decided to go home early.


Well, hey, it's a little later than before but at least Makoto gets to take a random detour through Paulownia Mall now.

Not sure why, since he's alone. Probably just getting used to where everything is or whatever.


Unlike what you'd expect, we aren't thrown straight to the fourth floor.

There's no one here to talk to, so we can just watch the news instead.
The attraction will continue in operation until May 5th.

...Ahh, there seems to have just been an earthquake.
I repeat, there has just been an earthquake. We have no further information at this time, but we urge our viewers to be watchful for tsunamis.
I repeat: there has just been an earthquake. We have no further information at this time. Please continue checking the weather warnings for possible tsunami updates.

I think we can take a bit of a detour while en route to the fourth. Just gonna grab a drink while we can.

There's some... memorable soda also available but this'll do for now. Gotta get some of that caffeine!


































How on Earth is an Execution Squad a school cl-- actually, y'know what? This doesn't really matter that much. Just gonna go with it.

























> A mysterious voice rings in your head...

Along with a non-specific mysterious voice, this card kind of appears..


The Fool is our first Social Link, is represented by the SEES group as a whole and is Makoto's primary Arcana. Orpheus' Arcana is The Fool after all.
> You feel your inner strength growing...
> You recall what Igor said about the power of Social Links.











Then why mention it at all...?









Well, that was a scene alright. Not sure why it happened but hey. It's... nice to know, I guess.










Hey, I know that voice!

















I don't have that problem, goodbye!




















Alright, so, we at least have some idea of what we're going to get done today. That's nice, at least.


Listening: Yeah, me too. The only thing you can do is to sleep through first period.
Listening: Wait... tomorrow is when we have morning assembly!
Gossiping: Ughhh... I'm too lazy for that. I'll just pretend I didn't hear...
> The first bell has rung.


The only thing worthwhile about this scene is how Mitsuru casually walks into our class. And immediately gets a ton of attention. In part because she's an older student and in part because she's Mitsuru.









> You decided to go home early with Junpei.


We've already seen this area, so this is probably a good sign.

If it's run out of new areas to deal with, then we must be nearly done with the opening segment at last.
> You walked home with Junpei, talking and laughing at each other's inappropriate jokes...
This time, we ARE thrown right onto the fourth floor of the dorm.

















Well then, I can absolutely get right behind this.











So, let's go see where Tartarus actually is shall we?






And back to the anime-zone we go...

As the clock hits 12 exact again, we enter the Dark Hour as expected.

And as we do, Gekkoukan High School begins to shift and change...


It rapidly grows and makes a horrific mechanical creaking noise.







































I like how you can tell exactly who Akihiko is talking to purely by where he's facing.






I wouldn't necessarily say "without difficulty," considering how long he hesitated originally.






As Makoto heads towards the door leading to the Velvet Room, everyone watches him confused...












...That's not unique at all! Everyone in both Persona 1 and 2 could do that as well.
But no one played them (they should!) so I guess they don't count.

















Now we have actual, proper control. We have party members and everything!
But first, we gotta see what everyone has to say. That just feels like the natural thing to do here.








Alright, so! There's a lot of things that are awkward as hell to do in this game for whatever reason. Checking characters stats requires you to talk to them and pick that option. Changing their equipment can also only be done this way when inside Tartarus proper. It is a pain in the ass, yes.

Aside from Makoto, everyone here has a specific strength that won't be immediately obvious on account of being level 1.

We'll see Junpei and Yukari's Personae later, so don't worry about that.

Y'know, it's really weird that bows have such terrible accuracy. I dunno, that they have a 12% chance to miss is just strange considering Yukari is in the archery club and all.

Anyway, let's head on in to Tartarus now.



no thats not a weird metadata screwup or anything that is literally its name








It's a semi-randomised dungeon layout, oh boy. That sounds like fuuuuun...









Yeah, let's. I'm just gonna interrupt Mitsuru at this point and get right to work. This is all tutorial stuff, so we'll just get it done as quickly as we can.

First, though, I'm grabbing this. Getting as much of this as we can as quickly as possible is going to be important for the early game, I reckon.

Because it's an SP restorative. Since Dia costs 3 SP and heals a bunch and all HP costs are proportional, SP is worth expontentially more than HP and it's harder to recover as a result.
So, just like every RPG ever.

After that, we've got a fight up ahead, oh boy.

But now we get to deal with timing nonsense as we try to not get ambushed. It's really easy though, so the only thing that potentially hampers it is my own incompetence with depth perception.


Every single fight here, all of them, starts with Mitsuru wanting to tutorialise you on combat. After we've already had a fight. I'll pass, thanks.

But now that Orpheus is level 2, we picked up Agi and can see how well this does.

On the one hand, it's actually a weakness. On the other hand, it's not quite a one-shot.

But it's fine though, because that knocked the Cowardly Maya down which is important.

Because it's the core combat mechanic this time around. Knock every enemy down, and everyone piles in making a comical dust cloud animation happen.

This deals Almighty damage to everything and is usually the most efficient way to deal with fights. Since doing an All-Out Attack is optional, you can choose to not do so if you don't want to.
There are times that's a better idea, even.


We don't get anywhere near as much EXP this time around, but that's fine. What's displayed here is only what Makoto gets as well so it's also potentially misleading.


Our Tartarus excursion this time around is pretty limited, honestly. We can't explore beyond the first real floor and trying to do so has Mitsuru repeatedly tell us we're not allowed.

So we'll fight something else.



This time there are two Cowardly Maya!

Our tutorial this time is on the Press Turn analogue for this game. Knocking an enemy down by hitting its weakness (or getting a crit) gives that character another free turn. You can chain these by knocking down multiple enemies in a row BUT you do not get another for hitting an already Downed enemy.

Right now we don't have to worry about anything else other than "cast Agi, make dust cloud."

Oh, fun fact. The press turn symbols for Nocturne are in the game files here. That's either a holdover from building off the engine or the original intention was to use a straight Press Turn system instead.

This excursion through Tartarus is basically just "fight four Shadows!" which boils down to "have Makoto cast Agi on every Maya and then the other 2 contribute by boosting All-Out Attack damage."

It's a pattern that I can absolutely get behind, even if it is fairly SP intensive. We have more than enough, though.

Fight 3 introduces another new mechanic, and this one is semi-important but only in specific situations.


Since we don't fight normal demons and we can't negotiate with Shadows, we need some way to recruit new Personae with minimal hassle. Enter, Shuffle Time(!!) which lets you do just that among a few other things.

It's basically a shell-game of sorts, with rewards that scale based on your location in Tartarus, etc. etc.

You can get 5 things out of this, though a free Persona is usually the best option.


It's mildly annoying but you don't even get told when people other than Makoto level up. They get a thing back here and then you have to talk to them to check their stats to see what changed. It's kind of a pain in the ass.

Before we get to our next fight, Mitsuru tells you how to heal if you don't already know. Use an item, have a Persona that knows a Dia-line spell or just ask Yukari since she has it as a dialogue option.

After that, we get a fight against 4 Cowardly Maya and Mitsuru finally decides to tell us about All-Out Attacks.
Her tutorial for the 3rd fight was how to get 1 Mores. She's really bad at tutorials.

This one also proc'd a Shuffle Time so I took the opportunity to grab a free weapon. I was hoping for a bow, honestly. Well, not like it REALLY matters right now anyway.

The Imitation Katana is Junpei's default weapon and is considered a two-handed sword. Junpei can only use these things and Yukari can only use bows. In vanilla and FES, Makoto can use almost everything. In Portable, he can only use one-handed swords like the Rapier and Kotone can only use naginata.

Now that we've beaten every Shadow on the floor, Mitsuru tutorialises us about a mechanic I will never use again.

Press square and you can split the party and have everyone run around randomly to collect treasure, find stairs, whatever. But they will more often than not run face first into enemy Shadows. And require you to bail them out. Or they will get promptly trashed and drop.

But this is a tutorial where it's required, so whatever. Junpei can find a thing, then we'll reconvene by using that menu again and use that green thing to leave.

If we didn't group back up before leaving, we wouldn't actually get the item that Junpei found. It's a really dumb mechanic, yes.

...Y'know, I coulda swore this was just a Medicine but I guess not.














This IS an actual mechanic, but it doesn't get a chance to come up here so we'll worry about this later.




> A mysterious voice rings in your head...

Thou shalt have our blessing when thou choosest to make a Persona of the Fool Arcana...

> Your power to create Personas of the Fool Arcana has grown!
Well, that was nice and easy at least. We'll worry about what that means a little bit down the line though.

We have to bug everyone again to see what they have to say now!









There's nothing else we can do in Tartarus right now, so I'm fine with leaving. We'll save Velvet Room stuff for later, and all. This also causes the day to end; there's no time limit when you're in here. Well, not an actual one.

But before we turn in, we should consider an important question...

